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Sorcery! Part 4 Hack

  • reisturberchoutano
  • Sep 12, 2019
  • 8 min read

Updated: Mar 24, 2020





















































About This Game An open-world narrative adventure into a cursed Citadel of monsters, traps and magic. Fight weird creatures, cast powerful spells that shape the story, cheat death, and explore everywhere. Begin your journey here, or conclude your adventure from Part 3. + Explore freely - go where you want through a hand-drawn, 3D world, creating your own unique story + Totally dynamic storytelling - the story adapts itself around everything you do+ Thousands of choices - all are remembered, from the big to the small, and all will shape your adventure + Disguise yourself - adopt different disguises as you infiltrate the Citadel. Characters react differently depending on how you are dressed+ Uncover the secrets of magic - secret spells to discover, and new forms of magic to master + Multiple endings, and hundreds of secrets - the game is stuffed with secrets and hidden content. Can you enter the vaults? Will you find the grave of the invisible girl?+ Cheat, swindle, deceive, or play with honour - how will you win the trust of the citizens of Mampang? Remember, every choice matters...+ New enemies, including mutants, guards, merchants and the undead - each with their own strengths and weaknesses+ Adapted from the best-selling gamebook series by legendary game designer Steve Jackson + Swindlestones is back! The game of bluff and deceit is back, with the toughest opponents yet - the Gambling Monks of Effe+ Seven Gods, all with different quirks and powers + Start your adventure here, or load your character and all your choices from Part 3+ New music from "80 Days" composer Laurence Chapman + New 3D hand-drawn maps to explore by Mike SchleyPRAISE FOR PART 3"This is spectacular, a brave and fascinating evolution of what can only just be described as “interactive fiction” at this point. A bold step away from the confines of the source material, and a coherent and completely novel experience." - Rock Paper Shotgun"Sorcery! 3 is unlike anything you’ve ever played. Its mix of puzzle-solving, combat, and choose-your-own-adventure stylings have created a unique form of entertainment that I cannot wait to get back into" - Pocket Tactics, 5/5 "[One] of 2015’s best iPhone games", TIME magazine "This dragon-centric chapter of Sorcery! 3 does a fantastic job of keeping things dynamic and interesting, and better yet, its new puzzle-like aspect gives it the kind of magical, surprise-filled, combat-related fun fantasy fans live for." - Examiner, 5/5 THE STORYThe Crown of Kings has been stolen by the Archmage, and he intends to use it to decimate the Old World. You have been sent, alone, to break into the Citadel of Mampang and get it back. Armed with only a sword, a book of spells, and your wits, you must make your way through the mountains, into the Fortress, through the city within and finally locate the Archmage himself. If you are discovered, it will mean certain death - but sometimes even death can be overcome...From the creators of TIME's Game of the Year 2014, "80 Days", comes the final instalment in the acclaimed Steve Jackson's Sorcery! series. An interactive story told through thousands of choices, all of which are remembered, where no two adventures are the same. Part 4 can be played on its own as a complete stand-alone adventure, or players can load their games from Part 3 to continue the narrative where they left off.Adapted and expanded from the million-selling gamebook series by legendary game designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux) and co-creator of Fighting Fantasy and Games Workshop (with Ian Livingstone). Using inkle's unique inklewriter technology, the story is written in real-time, built around your choices and actions. Praise for the Sorcery! series: * "I love this app... better than any gamebook ever was in your head when you were a kid" - 5/5, Interactive Fiction of the Year, Pocket Tactics * Top 20 Mobile Game of 2013, Touch Arcade * Top 25 Mobile Game of 2013 Gamezebo * Gold Award, Pocket Gamer * "Some of 2013's best interactive storytelling" - IGN * "inkle's adaptation of Sorcery! takes the genre to a whole new level" - Kotaku 7aa9394dea Title: Sorcery! Part 4Genre: Adventure, Indie, RPGDeveloper:inkle LtdPublisher:inkle LtdFranchise:Fighting FantasyRelease Date: 22 Sep, 2016 Sorcery! Part 4 Hack The game punishes you constantly with no-win situations. I am sick of tired of this game resetting my progress every 30 minutes every time I fail to guess the correct outcome for it's stupid encounters. Not only that, but it also decides you lose a point of max health- making it even more difficult to continue playing. I spent real money on all other three parts only to reach a rage inducing and poorly designed fourth part. This game tricks you and makes you feel like an idiot. The only good moments in this part are the parts where you don't play the game. Every time the game challenges you, you have to guess these character's intentions. I literally walked into a room and died instantly. No clues or anything. I put on someone's cloak and died. Okay, maybe I shouldn't have trusted them. I guess that's my fault. Why are there people standing in the middle of a crowded area instantly killing people? I don't know. These people shoot fire out of their eyes and kill me instantly for lying to them about a small thing. Every time I die I lose a stamina point. Every time I die I have to decide if it's worth wasting my time to redo the things I just did. As soon as the game earns my trust back, it breaks it again. Have fun redoing the last 15 minutes! What if something I did was important? I met someone- will they help me later if I don't redo everything? Who knows. I don't. The game has no intention of telling me. So once again I'm in the middle of a stupid alleyway with 16 health points, down from twenty. You need those health points- too. That's a powerful spell and a weak spell I could cast- things I could potentially use to get me out of a future encounter.If the game lets you use that spell at all- or in the way you intended too. There's WAL and FOF. Wal creates a magical barrier in one direction, a wall. FOF creates a magical barrier 360 degrees. Clearly FOF is a better spell in every way. And yet, when surrounded by people in a street who want to kill me for literally no reason, I can only cast WAL. I cast it two block out two people, and fully intended to cast another spell and kill the guy behind me. But no, the game only lets me walk away or taunt the people behind the wall- and then accuses me of forgetting the third guy.Well, screw you, game. I hate being your stupid toy to play around with. I'm here to tell you not the buy the other three parts. As good as they are, your hours and hours of free time will come to nothing- unless you want to slog through hours and hours more of rage inducing repeition and helplessness. EDIT: Well...I beat the game. My review still stands.The ending was incredibly unsatisfying- and there were some things I had to do to get the best ending. I'm not even sure what the best ending is. A God even tells me I have brought a great peace by saving the day- but no. Not really.Because when I die of old age, my character will go right back to where he was. Probably with one less max stamina. Because he's cursed with an infuriating checkpoint system. Screw that. All that hard work and the game tells me to go \u2665\u2665\u2665\u2665 myself. "But you dread the day you die, and return to the Archmage's castle..." Screw you! What was even the point, game? Why didn't you just tell me to give up?I have to do a challenge run of part three to get the best ending. Who told me that? No one. Nobody at all. Way to make me regret my purchase even more- all of my game time and money wasted, and I don't even get a 'happily ever after'? My character could live a full and happy life, but he's stuck in a \u2665\u2665\u2665\u2665ing time loop- like this was an artsy movie meant to teach me a lesson.All I learned is that I'm glad gamebooks are out of business- because they sucked.. Edge of Tomorrow meets Planescape: Torment meets Stanley ParableImmensely Clever RPG\/Choose-your-own-Adventure game that adds loads and loads of content to the original gamebook.Part 4 is by far the best in the series.Highly recommended.. 1\/10.I rate the other games very highly, but this is frustrating without end. Did not enjoy a single moment after entering the city of Mampang, even though I spent multiple hours on it. I have so far died 7 times, and I am no closer to figuring out how to "win".*spoilers* (-ish): This version of Sorcery! introduces a mechanic, where you can no longer rewind, but when you die, you respawn at the same place with your newfound knowledge. The respawn mechanic is pretty fun and well thought out, and it adds a lot to the game, but not getting to rewind after misclicking once at the end of a one-hour-"dungeonpuzzle" takes away so much more than it adds. I hate myself for ever beginning this series as the only way for me to finish it, is by using a online walkthrough.. This is the final part of the series and it plays more like Khare than any of the other parts. But this one is much more punishing than the others. Still its faithful to the book and yet features more content and multiple endings, even hinting to a possible sequel. Very well done, full of choices and paths and a certain amount of replayability, although limited because the story always remains the same. I mentioned its more punishing but not hopelessly so. Eventually you reach a point at which you can no longer retrace your steps at will, however you can still die and suffer a small permanent stat loss for it. But this loss can also be recovered and recompensated at a few places. You also dont NEED to explore every inch of the map or resolve every event successfully to complete the book. Just dont get too attached to your belongings and dont get too discouraged about having to retrace your steps often (sometimes tediously so). I still think that this is the proper way that the other FF gamebooks should have been translated to digital form. They didnt just copy\/paste the text from the original books; they reimagined and adapted it - successfully. Kudos and thanks to Inkle for their fine work!. I have been following Sorcery! since the release of the first game, when I watched Simon and Lewis from the Yogscast play it on their channel. And boy, am I happy that I decided to buy that game. Sorcery! has been one big journey for me, a nearly four year long one, and it was worth every minute I waited for the next in the series. The story, visuals, sounds, and gameplay are superb and stunning, and the amount of choices you get to make is extremely satisfying and totally changes the way your game plays relative to someone else's. I only wish I had the time to go back to part one to enjoy the series again. I can't recommend this game enough; buy it now, you won't regret it.. Every corner is filled with mystery and adventure. Definitely one of the better Sorcery! games, and here's the kicker:All of them were good.Funnyjoke\/10Just get the series. It's worth it.

 
 
 

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